User Experience + Physical Computation
Comrade Controller
Technology Used
Arduino
Year
2025
Client
Year 3 Spring Project 2
The Comrade Controller is a conceptual gaming controller designed specifically for fighting games that disrupts traditional competitive dynamics. The controller only becomes operational when both players hold each other's hands, as each player's controls are located on their opponent's hand.
This forces players to maintain physical contact and cooperation even while competing, transforming the typically adversarial nature of fighting games into a collaborative yet competitive experience where victory requires both skill and trust.