User Experience + Physical Computation

Comrade Controller

Controller layed out
Controller layed out
Controller layed out
Technology Used
Arduino
Year
2025
Client
Malik Jones + Xinyi Shen + Jaiden Brown + Jade Zhang

The Comrade Controller is a conceptual gaming controller designed specifically for fighting games that disrupts traditional competitive dynamics. The controller only becomes operational when both players hold each other's hands, as each player's controls are located on their opponent's hand.

This forces players to maintain physical contact and cooperation even while competing, transforming the typically adversarial nature of fighting games into a collaborative yet competitive experience where victory requires both skill and trust.

Fitting
Fitting
Fitting
In use
In use
In use
In use 2
In use 2
In use 2
In use 3
In use 3
In use 3

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